
PART 4 – COMPOSURE In preparation for the upcoming release of the COMBAT DEMO, here’s the fourth of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, Part 2 for the battlefield, and Part 3 for the Command system and the role of your […]
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PART 4 – COMPOSURE In preparation for the upcoming release of the COMBAT DEMO, here’s the fourth of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, Part 2 for the battlefield, and Part 3 for the Command system and the role of your […]

PART 3 – THE COMMAND SYSTEM In preparation for the upcoming release of the COMBAT DEMO, here’s the third of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, and Part 2 on the battlefield and character positioning. YOUR MAIN CHARACTER Happy Bastards differs […]

PART 2 – THE BATTLEFIELD In preparation for the upcoming release of the COMBAT DEMO, here’s the second of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, including round structure, movement, actions, hit chance, damage mitigation and undo. BATTLEFIELD Happy Bastards uses relatively […]

Happy Bastards at Demo Nights Our fantastic Game Designer and Studio co-Founder, Matt, will be presenting a special look into the Happy Bastards Combat Demo LIVE and in-person at Demo Nights Montreal on Saturday, February 21st at 7pm ET Demo Nights is a three night event in Montreal that features the 15 best upcoming games […]

What you’re about to read here is (kinda) a secret: If you’ve been in the Happy Bastards Discord, you can have access to a super-exclusive early combat test build for the larger game that we are making! That’s right, when we said we’re recruiting you bastards to help us in the gave dev process, we […]

Kev couldn’t physically make it to Gamescom 2025 — but that’s not stopping us from sharing some Happy Bastards updates with all you happy bastards out there! After all, it’s been one year (!!) since we revealed our new game in development. Well, the work continues and we’re here to give you inside info as […]