News and Blog

The Challenges of Developing for PC and Mobile. Part 2: Graphics

When we first started on Leap of Fate, our original goal was to make a hardcore 3D action game that would feel equally at home on both PC and mobile. This article describes the thought process and technical decisions that helped us develop the game's graphics. Although the focus is on 3D pipelines and optimization, we'll also touch on our general graphical direction to start with.

25 Oct 2016

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The Challenges of Developing for PC and Mobile. Part 2: Graphics

When we first started on Leap of Fate, our original goal was to make a hardcore 3D action game that would feel equally at home on both PC and mobile. This article describes the thought process and technical decisions that helped us develop the game's graphics. Although the focus is on 3D pipelines and optimization, we'll also touch on our general graphical direction to start with.

25 Oct 2016

The Challenges of Developing for PC and Mobile. Part 1: Controls

Designing Controls Written by Mattieu Bégin and Jonathan Guillemette. When we first started on Leap of Fate, our original goal was to make a hardcore action game that would play equally well on PC and Mobile. We knew that many action games had failed on Mobile because of the controls, so not only did we […]

03 Oct 2016

Leap of Fate’s narrative inspiration

Although the game is action-focused at its core, it also contains a strong narrative aspect. And this is what I’d like to share with you in this post. At Clever-Plays, we have always been big fans of comic books of all sorts, ranging from Tintin, Asterix, Marvel, DC, and manga to a slew of indie […]

17 May 2014

Leap of Fate : Soundtrack

Music is undoubtedly an integral part of how a player experiences a game; it can inject emotions and facilitate immersion. In fact, a good soundtrack can substantially contribute to making a game memorable, as in the case of Bastion, for example. Defining Leap of Fate’s sound identity was no easy task. To conform to the […]

03 Mar 2014

Our main character

Building the main character of a game is always an important step that serves as a benchmark for the rest of the artistic work. Today, I thought I would lead you through the artistic and technical aspects of assembling our main character. First is the concept art. We wanted a character that would crystallize our […]

25 Feb 2014

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